Aug 12, · Look into scene2d in libgdx. A bit of work getting the skins stuff going but once done rather easy. You can use the scene2d stuff just for rendering the UI . Invalidates this actor's layout, causing layout() to happen the next time validate() is called. This method should be called when state changes in the actor that requires a layout but does not change the minimum, preferred, maximum, or actual size of the actor (meaning it does not affect the parent actor's layout). I didn't know this layout plugin, but it seems pretty interesting Thanks! Check out the documentation of the layout, there's is a method called resizeAll() "Resizes the entire layout to fit its container". I don't really get the example they give, but I guess you might want to use it.
Libgdx ui layout jquery
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